AoeStats
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Oasis

509775481Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 66m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
850
+14
🇲🇽 Teutons · Mexico
831
+14
🇲🇽 Spanish · Mexico
748
+18
🇺🇸 Varangians · United States
821
-16
🇺🇸 Turks · United States
800
-16
🇺🇸 Burgundians · United States
758
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,760 12:47 16:47 39:13 ⛏ Fast Castle
27 1,792 11:29 23:31 37:40 ⚔ Scout Rush
24 1,566 11:53 20:19 37:12 ⚔ FC into Skirms into Archers
23 1,518 11:52 19:16 40:52 ⛏ Fast Castle
20 1,315 11:42 15:52 38:56 ⛏ Fast Castle
10 662 15:43 26:18 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
39,535 17,340 24,655 2,550 84,080 97,439
26,200 26,303 25,255 1,615 79,373 94,369
26,825 19,900 22,610 3,550 72,885 86,971
27,360 22,765 15,910 2,855 68,890 77,481
17,380 17,810 9,855 2,405 47,450 62,308
16,820 9,375 10,305 2,050 38,550 70,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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