AoeStats
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Arena

509758245Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 46m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
844
+12
🇲🇽 Hindustanis · Mexico
822
+13
🇲🇽 Byzantines · Mexico
728
+17
🇪🇸 Saxons · Spain
772
-15
🇨🇳 Franks · China
743
-14
🇺🇸 Turks · United States
739
-26
Player eAPM Actions Feudal Castle Imperial Opening
21 1,004 11:27 16:46 30:04 ⛏ Fast Castle
19 882 12:31 21:04 34:04 ⛏ Fast Castle
18 825 14:21 19:55 40:54 ⛏ Fast Castle
16 728 11:12 15:58 31:50 ⛏ Fast Castle
11 513 13:03 18:20 31:40 ⛏ Fast Castle
11 523 10:43 17:37 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,645 10,870 18,755 2,150 57,420 73,035
19,600 13,775 15,995 2,800 52,170 60,033
17,380 13,845 14,400 2,250 47,875 57,428
16,240 7,975 6,760 1,450 32,425 41,407
10,495 9,945 2,890 1,650 24,980 28,779
9,615 7,045 4,740 1,945 23,345 24,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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