AoeStats
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Fortress

509321222Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 71m 33s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
994
+15
🇮🇳 Tatars · India
919
+18
🇪🇸 Khmer · Spain
907
+18
🇩🇪 Danes · Germany
878
+20
🇳🇱 Teutons · Netherlands
982
-19
🇸🇰 Bohemians · Slovakia
962
-18
🇸🇰 Koreans · Slovakia
955
-17
🇪🇸 Saracens · Spain
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,657 6:48 10:51 25:50 ⛏ Fast Castle
35 2,521 8:20 11:57 33:07 ⛏ Fast Castle
27 1,923 8:31 12:19 30:27 ⛏ Fast Castle
26 1,879 9:45 14:53 29:04 ⛏ Fast Castle
24 1,703 7:34 13:50 27:51 ⛏ Fast Castle
19 1,381 7:25 14:45 28:24 ⛏ Fast Castle
19 1,335 8:04 16:07 22:36 ⛏ Fast Castle
17 1,211 8:28 15:53 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,585 13,395 34,380 1,025 97,385 118,868
33,445 29,895 27,075 2,585 93,000 131,605
31,690 39,665 15,625 4,270 91,250 118,303
23,790 40,985 21,910 2,350 89,035 93,375
47,455 20,660 15,265 3,745 87,125 97,049
15,175 37,385 17,040 1,970 71,570 96,478
22,780 31,120 15,960 1,330 71,190 92,467
26,670 7,500 19,285 935 54,390 64,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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