AoeStats
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Arena

509308486Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 48m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1117
+9
🇨🇳 Khitans · China
1091
+10
🇨🇳 Turks · China
907
+17
🇭🇰 Byzantines · Hong Kong SAR China
769
+22
🇸🇰 Khmer · Slovakia
972
-16
🇸🇰 Malians · Slovakia
965
-16
🇨🇳 Vietnamese · China
925
-14
🇷🇺 Vikings · Russia
887
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,350 10:09 14:01 28:15 ⛏ Fast Castle
35 1,698 10:48 14:27 26:25 ⛏ Fast Castle
31 1,500 10:15 14:31 30:05 ⛏ Fast Castle
28 1,383 11:50 17:33 34:34 ⛏ Fast Castle
25 1,203 11:53 15:41 32:12 ⛏ Fast Castle
24 1,187 11:37 15:28 30:26 ⛏ Fast Castle
20 978 11:53 20:11 38:45 ⚔ FC into Archers
19 911 10:40 16:06 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,210 22,380 16,870 4,550 79,010 100,866
30,430 18,160 14,925 4,200 67,715 77,375
33,220 25,315 6,165 1,615 66,315 81,374
28,885 20,085 10,140 1,290 60,400 81,851
21,190 17,625 10,335 2,050 51,200 51,142
17,890 20,955 5,260 250 44,355 58,748
17,895 12,320 8,710 2,150 41,075 50,937
10,270 7,515 2,670 1,165 21,620 25,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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