AoeStats
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Oasis

509165106Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 50m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1010
+15
🇨🇱 Saracens · Chile
1007
+15
🇮🇳 Italians · India
1000
+15
🇮🇳 Khitans · India
990
+15
🇸🇰 Bohemians · Slovakia
988
-16
🇺🇸 Danes · United States
983
-15
🇸🇰 Koreans · Slovakia
980
-15
🇷🇺 Romans · Russia
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,773 10:21 17:48 31:41 ⛏ Fast Castle
28 1,384 14:47 18:51 45:34 ⛏ Fast Castle
27 1,346 11:43 15:08 30:23 ⛏ Fast Castle
26 1,317 10:53 17:22 25:52 ⛏ Fast Castle
26 1,314 12:26 19:09 36:32 ⛏ Fast Castle
23 1,136 9:55 20:22 29:18 ⚔ Scout Rush
21 1,080 12:37 26:21 45:06 ⚔ Drush into Towers
20 994 13:09 21:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,585 16,715 12,650 4,400 63,350 80,020
15,700 22,575 14,365 3,450 56,090 70,812
24,345 13,585 13,270 2,320 53,520 65,250
21,125 15,506 12,065 1,105 49,801 62,215
15,440 17,280 6,965 1,500 41,185 53,822
15,905 12,359 6,500 3,000 37,764 39,531
19,135 12,301 1,705 2,450 35,591 38,811
12,015 14,396 6,425 2,130 34,966 45,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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