AoeStats
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MegaRandom

509158147Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 40m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Italians · Israel
1014
+16
🇮🇹 Ethiopians · Italy
992
+17
973
+18
🇷🇴 Byzantines · Romania
921
+20
🇺🇸 Mongols · United States
1030
-18
🇸🇰 Khmer · Slovakia
1024
-18
🇸🇰 Aztecs · Slovakia
1016
-18
🇨🇳 Franks · China
988
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,084 11:44 19:51 36:16 ⚔ Fish Boom into Scouts
38 1,539 11:08 17:53 38:22 ⚔ Archer Rush
37 1,497 12:34 22:22 40:00 ⚔ Skirms into Archers
27 1,096 10:31 14:47 32:20 ⛏ Fish Boom FC
24 964 11:12 17:23 33:46 ⛏ Fast Castle
21 833 12:17 19:16 32:50 ⛏ Fast Castle
19 743 10:46 14:49 30:56 ⛏ Fast Castle
19 756 12:12 19:33 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,495 15,020 10,470 4,740 51,725 66,104
14,390 13,385 5,940 2,500 36,215 38,620
17,825 7,780 6,470 2,250 34,325 42,606
14,495 10,347 3,175 950 28,967 29,951
11,425 9,085 5,295 2,900 28,705 34,726
10,785 10,400 5,175 1,700 28,060 37,420
12,525 9,990 4,340 850 27,705 31,521
9,875 6,390 2,730 1,985 20,980 24,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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