AoeStats
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Fortress

509152327Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Huns · Pakistan
992
+16
🇵🇰 Sicilians · Pakistan
979
+16
🇨🇳 Turks · China
975
+16
🇮🇳 Danes · India
924
+19
🇸🇰 Ethiopians · Slovakia
1024
-18
🇸🇰 Chinese · Slovakia
1016
-18
🇧🇪 Inca · Belgium
962
-16
🇨🇳 Goths · China
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,929 9:12 13:01 34:16 ⛏ Fast Castle
36 2,204 9:21 14:34 20:46 ◆ FC into Fast Imp
27 1,698 6:47 11:02 35:21 ⛏ Fast Castle
20 1,235 9:07 14:10 33:06 ⛏ Fast Castle
18 1,128 8:41 13:28 27:10 ⛏ Fast Castle
15 908 7:30 13:03 31:52 ⚔ FC into Archers
14 855 8:23 12:43 26:22 ⛏ Fast Castle
12 725 8:12 13:21 25:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,860 21,575 14,195 5,095 79,725 91,871
31,180 23,180 16,790 750 71,900 102,820
32,800 14,370 10,650 2,650 60,470 64,804
34,960 6,700 12,725 3,865 58,250 61,808
13,925 18,868 18,510 5,500 56,803 90,029
18,060 15,540 12,040 1,095 46,735 53,293
9,575 8,530 7,930 200 26,235 30,051
8,400 7,240 3,815 880 20,335 22,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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