AoeStats
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Arabia

509964488Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 30m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1296
+12
🇩🇪 Maya · Germany
1280
+13
🇩🇪 Franks · Germany
1246
+14
🇩🇪 Varangians · Germany
1385
-20
🇺🇸 Maya · United States
1147
-11
🇺🇸 Mongols · United States
1077
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 1,626 9:01 22:20 — ⚔ Archer Rush
44 1,340 9:59 24:56 — ⚔ Archer Rush
38 1,143 8:38 27:10 — ⚔ Scout Rush
30 906 10:58 25:37 — ⚔ Archer Rush
17 500 9:22 23:41 — ⚔ Scout Rush
15 453 10:37 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,425 9,159 8,295 0 22,879 23,516
5,170 7,159 3,960 200 16,489 16,482
5,200 6,343 3,510 205 15,258 16,594
8,435 4,150 2,095 130 14,810 16,156
8,380 4,318 670 0 13,368 14,727
4,110 2,672 150 125 7,057 7,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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