AoeStats
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Arabia

510466787Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 48m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1020
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1017
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961
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869
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🇺🇸 Huns · United States
974
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🇹🇼 Varangians · Taiwan
957
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943
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🇫🇮 Maya · Finland
929
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,182 11:01 23:18 33:16 ⚔ Scout Rush
41 1,969 9:50 21:24 40:53 ⚔ Scout Rush
37 1,811 11:13 20:18 —
32 1,538 10:34 15:42 32:12 ⛏ Fast Castle
23 1,113 11:11 15:47 35:49 ⛏ Fast Castle
15 708 11:17 17:04 32:18 ⛏ Fast Castle
15 741 10:00 20:21 37:05 ⚔ FC into Archers
15 717 12:24 18:43 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,750 10,359 10,040 2,285 43,434 55,283
20,995 10,997 7,850 3,370 43,212 49,132
14,545 9,493 9,855 1,605 35,498 41,883
16,605 7,280 8,250 2,950 35,085 40,766
12,095 10,520 5,260 2,070 29,945 33,320
11,360 11,215 5,070 2,290 29,935 33,231
12,025 8,780 6,670 1,200 28,675 33,816
9,545 9,993 4,700 1,600 25,838 27,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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