AoeStats
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MegaRandom

510240899Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 53m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
937
+15
🇳🇴 Varangians · Norway
931
+16
🇨🇿 Magyars · Czechia
869
+18
🇩🇪 Sicilians · Germany
842
+20
🇺🇸 Vietnamese · United States
941
-18
🇵🇪 Varangians · Peru
933
-18
🇻🇳 Franks · Vietnam
922
-17
🇦🇷 Burmese · Argentina
891
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,695 9:31 14:18 27:22 ⛏ Fast Castle
30 1,595 10:51 15:31 —
27 1,457 10:53 14:24 27:51 ⛏ Fast Castle
20 1,054 12:21 17:46 34:52 ⛏ Fast Castle
18 983 9:29 17:34 28:39 ⛏ Fast Castle
18 982 11:02 17:47 29:54 ⛏ Fast Castle
15 797 12:42 20:27 31:14 ⚔ FC into Scouts
11 563 12:41 23:06 36:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,220 22,890 38,020 9,650 123,780 126,073
51,170 33,911 20,725 10,870 116,676 123,452
31,500 18,095 11,950 1,400 62,945 66,454
23,230 14,520 18,480 4,030 60,260 66,209
23,215 14,330 11,760 4,410 53,715 67,012
19,260 11,915 13,405 100 44,680 61,556
13,620 12,012 5,460 3,800 34,892 45,894
11,105 9,405 6,320 2,250 29,080 29,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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