AoeStats
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Pilgrims

509698608Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 43m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
923
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916
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🇨🇳 Huns · China
912
+17
🇷🇴 Cumans · Romania
948
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🇷🇴 Saxons · Romania
928
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🇷🇴 Sicilians · Romania
913
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,800 10:29 23:27 — ⚔ Fish Boom into M@A into Fire Galleys into Archers into Towers into Scouts
31 1,323 11:45 28:57 — ⚔ Fish Boom into Scouts
24 1,023 13:17 — — ⚔ Fish Boom into Towers into Scouts
23 977 9:26 — — ⛏ Fish Boom
19 821 12:02 — — ⚔ Fish Boom into Towers into Skirms
17 739 14:02 17:53 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,540 8,475 9,470 1,450 36,935 39,344
12,435 10,150 1,255 350 24,190 27,386
7,885 7,691 5,650 1,355 22,581 23,853
7,790 9,211 3,220 1,615 21,836 25,913
7,090 5,185 735 2,025 15,035 15,069
3,480 4,416 200 575 8,671 8,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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