AoeStats
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Arena

510184804Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 48m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1158
+16
🇨🇴 Varangians · Colombia
1167
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,870 10:45 14:47 33:15 ⚔ FC into Archers
42 2,047 11:13 15:22 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,535 15,090 9,510 2,805 57,940 63,918
14,595 16,350 11,945 1,445 44,335 49,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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