AoeStats
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Black Forest

510106987Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 72m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
847
+16
🇪🇸 Mongols · Spain
833
+16
🇪🇸 Malians · Spain
823
+17
🇪🇸 Sicilians · Spain
748
+20
🇮🇳 Varangians · India
869
-18
🇦🇷 Vietnamese · Argentina
836
-17
🇭🇰 Portuguese · Hong Kong SAR China
831
-17
🇨🇳 Teutons · China
826
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 3,083 13:20 19:36 33:04 ⛏ Fish Boom FC
27 1,983 12:47 16:49 29:22 ⛏ Fast Castle
26 1,904 13:31 18:42 34:19 ⛏ Fast Castle
25 1,836 12:16 20:40 33:49 ⛏ Fish Boom FC
23 1,641 13:02 17:20 32:24 ⛏ Fast Castle
19 1,392 14:34 20:22 35:17 ⛏ Fish Boom FC
11 791 15:25 21:05 36:20 ⛏ Fast Castle
9 617 12:31 16:42 21:42 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,660 39,686 26,075 3,450 110,871 138,104
40,970 14,650 37,195 1,500 94,315 132,245
53,675 11,070 21,780 4,295 90,820 100,156
19,790 39,679 22,595 3,225 85,289 123,148
35,875 18,712 25,130 2,305 82,022 88,284
15,950 28,800 22,630 4,100 71,480 110,499
20,805 15,240 17,705 7,310 61,060 81,437
26,500 13,889 15,745 4,500 60,634 69,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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