Pilgrims
509707044Analyzed2v2 RM
·
5d ago on Sep 27, 2026·
27m 18s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 60,534 analysed team-game players on Pilgrims.
Papaya_Banana91
C
Feudal Age
11:44
vs 12:02
top 43%
Castle Age
26:45
vs 19:26
btm 8%
Imperial Age
—
vs 36:19
btm 0%
eAPM
28
vs 26
top 44%
First military
10:36
vs 13:34
top 12%
▼
Slow Castle Age at 26:45 — slower than 92% of analysed players on Pilgrims
▲
Early military at 10:36 (Militia) — earlier than 88% of analysed players on Pilgrims
▼
Town centers idle 35:07 of the first 26:45 — keep villagers queued
Walls vs Zombies 2009
D
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
2
vs 26
btm 2%
▼
Low eAPM (2) — busier hands win idle time back
▼
Town centers idle 49:12 of the first 27:18 — keep villagers queued
denis12d
C
Feudal Age
11:27
vs 12:02
top 35%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
8
vs 26
btm 5%
First military
12:17
vs 13:34
top 34%
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 36:32 of the first 27:18 — keep villagers queued
julixc1986
D
Feudal Age
15:14
vs 12:02
btm 7%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
23
vs 26
btm 41%
First military
17:51
vs 13:34
btm 20%
▼
Slow Feudal Age at 15:14 — slower than 93% of analysed players on Pilgrims
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 32:55 of the first 27:18 — keep villagers queued