AoeStats
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Pilgrims

509707044Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 27m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
912
+16
🇩🇪 Armenians · Germany
890
+17
🇺🇸 Bohemians · United States
1000
-63
🇬🇧 Vikings · United Kingdom
837
-36
Player eAPM Actions Feudal Castle Imperial Opening
28 763 11:44 26:45 — ⚔ Fish Boom into M@A
23 631 15:14 — — ⚔ Archers into Scouts
8 223 11:27 — — ⚔ Scouts into Towers
2 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,570 3,720 1,935 100 12,325 13,954
4,485 3,720 675 100 8,980 11,930
3,745 2,845 85 355 7,030 6,985
500 0 50 0 550 1,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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