AoeStats
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Arena

510548832Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 35m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
1194
+16
🇺🇸 Celts · United States
1187
+16
🇻🇳 Aztecs · Vietnam
1215
-17
🇻🇳 Vikings · Vietnam
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,279 11:50 15:31 28:35 ⛏ Fast Castle
35 1,258 11:13 14:54 32:07 ⛏ Fast Castle
26 945 11:12 16:28 33:21 ⛏ Fast Castle
23 834 10:56 14:58 27:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,245 12,835 5,090 1,630 38,800 39,950
17,830 10,979 6,985 900 36,694 39,012
19,360 8,376 5,645 2,900 36,281 40,918
6,810 3,960 3,970 1,310 16,050 19,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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