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Arabia

509128012Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 41m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1161
+13
🇸🇪 Mongols · Sweden
1119
+15
🇪🇸 Magyars · Spain
1107
-14
🇪🇸 Persians · Spain
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,302 9:48 24:37 — ⚔ Scout Rush
45 1,858 9:11 21:15 35:53
39 1,599 9:10 21:17 — ⚔ Scout Rush
24 985 8:40 22:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,010 8,862 7,820 1,500 32,192 37,658
14,150 9,196 3,725 1,050 28,121 30,204
10,370 8,309 3,305 850 22,834 25,213
8,435 5,474 2,030 120 16,059 16,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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