AoeStats
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Lombardia

508644654Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 17m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
963
+14
🇸🇪 Byzantines · Sweden
960
+14
🇨🇳 Danes · China
928
-14
🇰🇷 Inca · South Korea
916
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 665 10:23 — — ⚔ Scout Rush
28 474 10:41 — —
18 306 11:24 16:36 — ⛏ Fast Castle
18 310 13:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,325 2,530 50 0 5,905 6,053
3,425 1,979 100 0 5,504 6,212
3,410 1,660 100 0 5,170 6,108
2,900 1,820 275 0 4,995 5,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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