AoeStats
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Nomad

510789539Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 45m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1082
+13
🇷🇺 Huns · Russia
1076
+13
🇷🇺 Berbers · Russia
1058
+14
🇺🇸 Varangians · United States
1037
-14
🇸🇰 Malians · Slovakia
1014
-13
🇵🇱 Hindustanis · Poland
1011
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,340 15:03 19:39 39:45 ⛏ Fish Boom FC
24 1,079 14:14 18:00 39:24 ⛏ Fish Boom FC
22 1,016 15:43 22:58 37:20 ⛏ Fish Boom FC
15 690 15:32 22:34 42:02 ⛏ Fish Boom FC
13 587 14:04 20:34 32:49 ⛏ Fish Boom FC
13 610 13:17 20:43 35:55 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,390 15,295 10,070 2,420 50,175 64,508
13,575 17,565 13,785 2,515 47,440 53,701
16,880 12,790 11,010 1,585 42,265 45,402
16,615 12,868 8,605 2,535 40,623 43,420
16,550 9,567 5,920 2,150 34,187 41,326
12,480 9,435 6,755 2,330 31,000 37,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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