AoeStats
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Pilgrims

510000366Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 50m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
974
+15
🇺🇸 Berbers · United States
909
+18
888
+18
🇹🇼 Varangians · Taiwan
879
+19
🇵🇪 Spanish · Peru
960
-18
🇺🇾 Aztecs · Uruguay
955
-18
🇨🇴 Mongols · Colombia
930
-17
🇨🇱 Malians · Chile
930
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,646 13:21 18:49 37:02 ⚔ Fish Boom FC into Scouts
32 1,603 15:41 23:38 39:45 ⚔ M@A FC
32 1,624 11:28 16:59 32:47 ⛏ Fish Boom FC
25 1,230 10:26 14:21 28:40 ⛏ Fish Boom FC
18 884 13:42 21:23 30:59 ⚔ Fish Boom into Drush FC
17 872 11:32 21:56 38:57 ⛏ Fish Boom FC
15 767 13:48 19:50 40:04 ⚔ Fish Boom FC into Scouts
1 30 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,565 16,425 11,915 4,350 53,255 63,512
19,015 14,899 11,615 2,135 47,664 51,647
13,405 16,640 12,910 2,350 45,305 71,929
15,105 17,875 8,735 2,250 43,965 57,923
18,190 13,920 8,265 2,575 42,950 49,499
12,480 12,378 3,695 2,350 30,903 38,881
13,555 7,225 6,325 850 27,955 28,803
0 975 0 0 975 1,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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