AoeStats
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Arena

510621538Analyzed
3v3 RM · 16h ago on Oct 1, 2026· 52m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Saxons · Serbia
1047
+12
🇷🇸 Khmer · Serbia
1037
+12
🇷🇸 Italians · Serbia
994
+14
🇪🇸 Mongols · Spain
1041
-16
🇪🇨 Persians · Ecuador
930
-12
🇦🇷 Byzantines · Argentina
876
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,815 11:36 15:45 33:46 ⛏ Fast Castle
25 1,313 9:26 13:16 30:53 ⛏ Fast Castle
24 1,249 11:26 14:13 35:32 ⛏ Fast Castle
15 799 11:41 16:01 32:13 ⛏ Fast Castle
14 718 12:30 16:15 28:40 ⛏ Fast Castle
14 713 10:36 20:07 36:26 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,105 24,915 15,605 2,710 74,335 81,658
29,180 23,795 15,275 2,250 70,500 73,129
32,825 14,775 15,350 1,700 64,650 72,858
26,295 14,335 10,920 1,805 53,355 71,885
17,315 14,775 12,665 3,000 47,755 75,156
13,560 11,420 3,955 1,705 30,640 35,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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