AoeStats
← Tsimentopoulos

Lombardia

509608831Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 48m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1120
+12
🇨🇳 Huns · China
1088
+13
🇩🇪 Saxons · Germany
1066
+14
🇭🇰 Franks · Hong Kong SAR China
1060
+14
🇬🇷 Poles · Greece
1084
-16
🇬🇷 Italians · Greece
1018
-13
🇹🇷 Celts · Türkiye
1001
-12
🇹🇷 Georgians · Türkiye
984
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,248 11:21 15:16 36:12 ⛏ Fast Castle
42 2,025 11:24 16:54 31:19 ⛏ Fast Castle
35 1,694 12:07 16:36 31:51 ⛏ Fast Castle
26 1,237 10:33 18:23 34:31 ⛏ Fast Castle
24 1,147 11:01 15:33 29:29 ⛏ Fast Castle
19 939 11:19 16:56 31:32 ⛏ Fast Castle
17 834 12:37 16:59 34:59 ⛏ Fast Castle
13 625 15:28 22:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,155 16,910 16,100 1,980 62,145 76,897
25,215 15,180 16,600 2,680 59,675 66,654
15,310 25,758 14,080 3,420 58,568 67,772
26,900 18,201 7,450 3,795 56,346 64,335
21,250 15,656 13,070 3,550 53,526 73,422
19,130 12,821 10,910 2,820 45,681 54,530
12,075 12,525 7,575 3,450 35,625 57,623
12,740 9,915 2,940 2,385 27,980 32,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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