AoeStats
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Lombardia

509721974Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 43m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
1176
+17
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1166
+18
🇪🇸 Danes · Spain
1220
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🇵🇪 Magyars · Peru
1192
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,726 8:56 21:17 36:35 ⚔ Scout Rush
30 1,283 11:20 15:34 36:16 ⛏ Fast Castle
29 1,246 12:23 16:55 34:03 ⛏ Fast Castle
27 1,171 10:52 16:10 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,050 17,169 9,025 3,120 44,364 54,153
21,595 13,331 6,375 1,635 42,936 45,725
17,560 10,785 10,085 1,600 40,030 43,764
16,705 12,342 8,630 1,700 39,377 43,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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