AoeStats
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Lombardia

509702130Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 45m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
1176
+16
🇬🇧 Franks · United Kingdom
1164
+17
🇺🇸 Varangians · United States
1208
-18
🇩🇰 Inca · Denmark
1145
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,456 9:38 22:48 39:48 ⚔ Scout Rush
28 1,266 10:40 15:53 31:30 ⛏ Fast Castle
25 1,141 11:44 16:25 37:13 ⛏ Fast Castle
23 1,023 10:27 17:44 42:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,650 20,380 15,300 2,800 52,130 60,338
21,090 12,741 8,130 3,450 45,411 50,093
19,490 10,944 8,500 2,980 41,914 47,491
16,280 11,915 8,520 2,730 39,445 41,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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