AoeStats
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Arena

509708270Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 46m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saxons · Czechia
1377
+12
🇨🇿 Bengalis · Czechia
1365
+13
🇨🇿 Persians · Czechia
1295
+16
1414
-18
🇲🇽 Britons · Mexico
1245
-12
🇲🇽 Lithuanians · Mexico
1217
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,815 10:55 14:34 36:24 ⛏ Fast Castle
45 2,092 10:54 15:53 34:29 ⛏ Fast Castle
36 1,642 10:18 14:21 41:21 ⛏ Fast Castle
36 1,646 8:56 15:37 26:54 ⛏ Fast Castle
32 1,479 10:24 15:02 30:16 ⛏ Fast Castle
29 1,320 10:58 14:37 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,445 14,368 22,830 1,150 70,793 75,365
23,400 17,635 10,820 2,485 54,340 61,951
24,815 13,100 13,360 1,050 52,325 53,988
19,525 16,470 8,955 1,455 46,405 47,992
13,655 19,555 8,275 2,310 43,795 48,378
18,375 12,825 8,315 1,430 40,945 42,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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