AoeStats
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Arena

509935432Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 41m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Malay · Russia
1229
+15
🇩🇪 Slavs · Germany
1208
+15
🇸🇪 Britons · Sweden
1202
-15
🇸🇪 Danes · Sweden
1190
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,894 9:55 14:29 31:28 ⛏ Fast Castle
30 1,256 11:55 15:34 29:19 ⛏ Fast Castle
29 1,219 11:02 14:34 36:27 ⛏ Fast Castle
29 1,202 10:25 14:12 28:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,340 14,845 4,320 2,530 40,035 43,819
19,695 11,770 6,635 1,840 39,940 43,220
14,275 11,845 9,190 1,600 36,910 44,924
8,910 4,485 3,245 1,370 18,010 19,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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