AoeStats
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Arena

508808604Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 58m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1191
+13
🇺🇾 Tupi · Uruguay
1167
+14
🇦🇺 Magyars · Australia
1133
+15
🇨🇳 Franks · China
1113
+15
🇵🇰 Bohemians · Pakistan
1152
-16
🇲🇽 Mongols · Mexico
1139
-15
🇪🇪 Hindustanis · Estonia
1093
-13
🇺🇸 Varangians · United States
1088
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,850 11:07 15:13 33:27 ⛏ Fast Castle
46 2,727 10:10 14:20 36:45 ⛏ Fast Castle
39 2,265 9:59 14:16 35:01 ⛏ Fast Castle
38 2,246 10:20 15:14 36:20 ⛏ Fast Castle
32 1,855 10:05 13:48 27:34 ⛏ Fast Castle
32 1,882 10:30 14:33 31:12 ⛏ Fast Castle
23 1,357 10:38 15:26 38:31 ⛏ Fast Castle
19 1,094 10:39 18:09 39:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,870 36,390 24,030 1,400 101,690 106,798
30,160 25,120 31,760 5,165 92,205 97,585
40,870 15,545 28,820 1,000 86,235 90,645
38,805 16,355 26,460 4,370 85,990 89,207
48,575 18,725 12,650 2,590 82,540 94,974
19,090 24,140 17,180 4,200 64,610 82,315
21,615 21,835 8,685 1,780 53,915 65,170
12,475 14,040 7,160 2,335 36,010 40,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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