AoeStats
← Basado Basadez

Nomad

509180326Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 46m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1137
+16
🇪🇸 Tupi · Spain
1094
+17
🇬🇧 Varangians · United Kingdom
1059
+18
🇬🇧 Cumans · United Kingdom
1126
-17
🇪🇸 Teutons · Spain
1125
-17
🇪🇸 Huns · Spain
1125
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,751 13:35 26:42 38:38 ⛏ Fish Boom
26 1,191 15:46 20:26 34:21 ⚔ Fish Boom FC into Champis
25 1,185 14:52 23:58 42:15 ⚔ Fish Boom into Scouts
21 1,000 13:45 20:49 36:08 ⛏ Fish Boom FC
17 786 14:08 20:51 36:31 ⛏ Fast Castle
14 667 14:25 21:09 34:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,335 10,490 7,280 2,920 37,025 39,960
16,795 7,875 6,645 2,250 33,565 39,024
15,925 10,365 4,745 2,315 33,350 38,246
12,630 11,975 5,885 1,625 32,115 33,807
12,090 9,779 5,470 2,010 29,349 30,769
10,320 7,300 4,215 1,250 23,085 24,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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