AoeStats
← Basado Basadez

Nomad

508941628Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 48m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1094
+15
🇬🇧 Cumans · United Kingdom
1093
+16
🇪🇸 Huns · Spain
1092
+16
🇦🇹 Varangians · Austria
1105
-16
🇦🇹 Britons · Austria
1082
-16
🇫🇷 Huns · France
1080
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,476 12:58 19:34 — ⛏ Fish Boom FC
30 1,436 14:47 18:44 — ⛏ Fish Boom FC
25 1,183 18:00 30:51 — ⚔ Archer Rush
23 1,116 15:04 22:43 47:47 ⚔ Fish Boom into Scouts
18 875 14:34 20:17 46:03 ⛏ Fish Boom FC
18 857 15:23 24:20 38:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,405 8,230 7,930 2,450 38,015 42,020
13,600 10,785 6,890 2,000 33,275 37,998
10,725 12,775 5,825 1,150 30,475 43,772
10,525 8,768 3,680 3,825 26,798 29,722
9,065 7,930 2,700 2,450 22,145 22,052
7,325 6,431 2,760 1,805 18,321 18,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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