AoeStats
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Arena

510764579Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 23m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1173
+12
🇬🇧 Ethiopians · United Kingdom
1096
+15
🇵🇱 Varangians · Poland
1084
+15
🇩🇪 Britons · Germany
1074
+16
🇨🇳 Franks · China
1101
-16
🇹🇼 Goths · Taiwan
1091
-15
🇹🇼 Hindustanis · Taiwan
1085
-15
🇨🇦 Spanish · Canada
1021
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,007 10:48 16:07 — ⛏ Fast Castle
41 977 9:43 14:24 — ⛏ Fast Castle
37 865 10:26 14:15 — ⛏ Fast Castle
34 812 11:09 16:33 — ⛏ Fast Castle
30 717 10:42 14:21 — ⛏ Fast Castle
24 570 9:02 13:48 — ⛏ Fast Castle
18 420 10:04 14:02 — ⛏ Fast Castle
15 345 12:00 16:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,650 4,250 200 850 12,950 13,747
5,625 4,335 650 200 10,810 12,111
3,625 4,790 1,825 100 10,340 11,420
4,865 2,545 830 750 8,990 9,119
4,680 2,645 990 650 8,965 10,202
3,700 2,700 625 940 7,965 8,972
4,200 2,615 250 850 7,915 9,654
3,750 1,975 200 670 6,595 7,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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