AoeStats
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Yucatan

510530938Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 52m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1146
+14
1142
+14
🇨🇳 Franks · China
1096
+17
🇮🇳 Vietnamese · India
1093
+16
🇨🇳 Turks · China
1186
-18
1100
-15
🇨🇳 Gurjaras · China
1074
-14
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,832 10:21 19:15 36:46 ⚔ Scouts FC
48 2,515 9:34 21:47 34:43 ⚔ Archer Rush
43 2,238 11:23 16:35 38:31 ⛏ Fast Castle
29 1,504 11:49 16:46 — ⛏ Fast Castle
25 1,290 12:09 16:40 — ⛏ Fast Castle
25 1,310 9:41 28:57 43:41 ⚔ Archer Rush
24 1,241 11:39 16:57 38:10 ⛏ Fast Castle
22 1,162 12:07 16:49 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,035 11,755 23,505 1,700 68,995 88,938
31,410 10,235 14,510 4,420 60,575 63,807
23,840 16,965 13,695 850 55,350 62,168
13,295 21,808 16,765 200 52,068 61,771
13,900 14,690 10,585 1,515 40,690 50,802
12,555 7,653 5,215 3,540 28,963 29,161
12,095 7,485 4,320 2,800 26,700 29,139
5,840 5,932 4,135 960 16,867 21,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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