AoeStats
← MatZpt

Arena

510172415Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 49m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Wei · Portugal
913
+18
🇵🇹 Franks · Portugal
902
+18
🇸🇪 Varangians · Sweden
952
-46
🇸🇪 Tatars · Sweden
952
-46
Player eAPM Actions Feudal Castle Imperial Opening
30 1,514 11:07 15:01 47:45 ⛏ Fast Castle
30 1,508 10:25 20:07 34:43 ⛏ Fast Castle
27 1,326 10:11 19:40 32:54 ⛏ Fast Castle
16 792 11:01 18:38 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,875 21,720 9,035 3,550 54,180 59,530
17,520 17,535 11,815 1,500 48,370 55,112
19,910 15,160 5,285 1,800 42,155 48,540
19,035 7,905 11,500 2,050 40,490 42,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.