AoeStats
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MegaRandom

510487987Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 8m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
925
+15
🇨🇳 Varangians · China
911
+16
🇨🇳 Saracens · China
883
+17
🇨🇳 Bulgarians · China
843
+19
🇨🇳 Huns · China
938
-18
🇨🇳 Mongols · China
935
-18
🇳🇿 Britons · New Zealand
919
-17
🇫🇷 Varangians · France
844
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 451 — — —
29 248 — — —
28 245 — — —
24 207 — — —
22 186 — — —
14 119 — — —
9 76 — — —
5 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 680 50 0 3,230 3,035
2,150 500 50 0 2,700 2,940
2,000 550 0 0 2,550 2,580
1,500 625 0 0 2,125 2,365
1,050 460 50 0 1,560 1,973
1,150 50 50 0 1,250 1,149
750 425 50 0 1,225 1,345
400 175 50 0 625 340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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