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Lombardia

510271270Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 41m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1016
+8
🇨🇳 Huns · China
936
+11
933
+11
🇳🇿 Varangians · New Zealand
907
+12
🇬🇧 Malay · United Kingdom
890
-13
🇧🇪 Italians · Belgium
836
-11
🇹🇼 Huns · Taiwan
777
-9
🇺🇸 Mongols · United States
772
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,642 14:47 20:14 34:54 ⛏ Fast Castle
32 1,342 11:03 14:59 31:00 ⛏ Fast Castle
26 1,085 12:03 19:44 33:35 ⛏ Fast Castle
25 1,022 10:01 21:33 35:02 ⚔ FC into Scouts
17 712 11:51 17:09 35:00 ⛏ Fast Castle
15 611 11:25 16:16 32:02 ⛏ Fast Castle
12 497 11:56 22:36 29:04 ◆ FC into Fast Imp
11 439 14:56 27:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,965 25,960 8,000 3,140 53,065 57,926
21,775 10,736 12,825 1,065 46,401 54,191
13,050 12,410 7,975 3,085 36,520 44,789
13,745 12,147 7,470 1,960 35,322 43,030
13,925 12,527 4,705 2,500 33,657 38,354
15,220 7,782 6,055 2,155 31,212 35,881
10,610 7,635 2,600 4,660 25,505 32,030
12,270 5,290 4,895 1,405 23,860 27,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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