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Fortress

510056119Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1022
+12
1010
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906
+16
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825
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947
-16
929
-15
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927
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🇹🇷 Berbers · Türkiye
859
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,820 6:41 11:29 23:44 ⛏ Fast Castle
22 1,108 8:11 12:56 27:29 ⛏ Fast Castle
20 1,017 7:36 11:43 28:02 ⛏ Fast Castle
19 992 8:03 13:48 27:11 ⛏ Fast Castle
19 948 11:25 16:22 27:40 ⛏ Fast Castle
19 988 7:40 12:07 31:42 ⛏ Fast Castle
14 721 8:14 13:37 27:52 ⛏ Fast Castle
14 739 8:30 15:22 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,850 25,065 14,440 2,900 63,255 71,288
25,865 18,148 13,820 2,405 60,238 63,589
26,210 15,525 9,925 2,990 54,650 92,835
16,635 20,295 14,250 2,325 53,505 65,533
21,120 13,980 13,085 2,900 51,085 52,879
15,880 11,725 12,725 1,055 41,385 60,301
15,235 11,745 8,115 1,845 36,940 38,418
15,055 13,960 4,795 1,805 35,615 37,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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