AoeStats
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Nomad

509572831Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 44m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
972
+12
🇩🇰 Danes · Denmark
934
+13
🇳🇿 Koreans · New Zealand
898
+15
🇵🇭 Danes · Philippines
891
-14
877
-13
🇨🇳 Hindustanis · China
857
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,780 13:14 22:44 41:46 ⛏ Fish Boom FC
18 803 15:50 21:40 — ⛏ Fast Castle
18 793 20:30 27:19 — ⛏ Fast Castle
18 800 17:34 24:14 — ⛏ Fish Boom FC
13 568 13:41 19:06 34:51 ⛏ Fish Boom FC
11 503 13:32 18:54 44:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,470 12,253 6,975 2,925 33,623 42,536
12,690 11,585 6,740 1,500 32,515 35,492
12,710 11,413 1,965 3,145 29,233 36,127
13,430 5,665 3,230 1,500 23,825 28,423
8,290 4,491 1,100 1,075 14,956 18,887
5,025 4,510 300 500 10,335 11,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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