AoeStats
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MegaRandom

508616323Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 11m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
902
+26
🇪🇸 Huns · Spain
887
+17
🇳🇿 Dravidians · New Zealand
880
+18
🇳🇱 Malians · Netherlands
854
+18
🇹🇷 Italians · Türkiye
951
-20
🇨🇳 Khmer · China
936
-18
🇸🇪 Danes · Sweden
936
-18
🇨🇿 Burmese · Czechia
829
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 275 11:29 — — ⛏ Fish Boom
21 254 — — — ⛏ Fish Boom
16 185 8:58 — —
15 172 10:54 — —
13 151 — — —
12 147 10:14 — —
12 137 — — — ⛏ Fish Boom
11 132 9:30 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,950 2,100 120 100 4,270 5,126
1,700 1,529 50 100 3,379 3,102
1,300 1,500 50 100 2,950 3,704
1,350 1,450 50 100 2,950 3,425
1,500 1,225 50 100 2,875 3,902
1,550 1,125 50 100 2,825 2,725
1,450 1,025 50 100 2,625 3,185
900 650 0 100 1,650 1,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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