AoeStats
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MegaRandom

508183055Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 53m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1055
+13
🇨🇳 Tatars · China
940
+17
🇨🇳 Burgundians · China
939
+17
🇨🇳 Poles · China
939
+17
🇫🇷 Saracens · France
1000
-51
🇦🇺 Wei · Australia
991
-17
🇳🇿 Malians · New Zealand
964
-16
🇬🇧 Japanese · United Kingdom
931
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,903 12:43 20:16 39:59 ⛏ Fish Boom FC
31 1,647 12:31 26:10 39:23 ⛏ Fast Castle
26 1,374 11:11 16:12 36:34 ⛏ Fast Castle
19 1,009 11:38 16:36 32:21 ⛏ Fast Castle
16 870 13:08 17:23 35:39 ⛏ Fast Castle
15 789 11:07 17:50 34:40 ⛏ Fast Castle
14 748 15:56 23:54 —
13 689 11:02 23:12 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,700 20,825 14,455 2,950 56,930 73,386
21,180 13,975 15,095 2,250 52,500 65,260
37,225 10,445 3,145 965 51,780 64,522
21,740 10,600 15,005 4,400 51,745 62,754
21,165 13,324 9,560 2,785 46,834 55,059
12,145 12,250 8,665 2,545 35,605 48,418
11,015 14,015 850 1,755 27,635 29,462
8,775 5,365 3,150 2,715 20,005 22,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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