AoeStats
← OmarGutieG

Coastal Forest

510392903Analyzed
2v2 RM · 2h ago on Sep 30, 2026· 29m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1293
+13
🇲🇽 Maya · Mexico
1286
+13
🇨🇳 Persians · China
1224
-13
1223
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,485 9:16 22:11 — ⚔ Scout Rush
48 1,425 10:18 25:39 — ⚔ Fish Boom into Skirms
31 918 9:12 22:45 — ⚔ Archer Rush
28 837 12:35 18:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,950 6,476 2,870 200 14,496 15,980
5,930 5,395 1,250 1,430 14,005 14,697
7,175 4,304 2,150 200 13,829 15,093
5,900 4,800 1,325 265 12,290 14,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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