AoeStats
← OmarGutieG

Oasis

508950268Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 60m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1329
+16
🇲🇽 Vietnamese · Mexico
1316
+16
🇬🇧 Saxons · United Kingdom
1357
-18
🇬🇧 Spanish · United Kingdom
1282
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,959 9:15 19:37 38:12 ⚔ Scout Rush
34 2,035 9:28 22:54 40:20 ⚔ Archer Rush
32 1,900 9:10 23:10 42:59 ⚔ Skirmisher Rush
29 1,757 9:52 19:47 47:01

Resources

Player Food Wood Gold Stone Spent Collected
29,485 23,305 14,625 3,775 71,190 78,762
29,235 20,992 18,180 1,530 69,937 80,411
28,070 24,415 9,645 3,685 65,815 70,133
17,415 14,925 6,775 2,960 42,075 45,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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