AoeStats
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Arabia

508762768Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 40m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1075
+14
🇦🇷 Cumans · Argentina
1049
+16
🇦🇷 Vietnamese · Argentina
913
+21
🇨🇱 Ethiopians · Chile
1088
-19
🇨🇱 Varangians · Chile
1026
-17
🇨🇱 Franks · Chile
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,280 9:57 26:16 — ⚔ Archer Rush
41 1,663 9:11 20:29 37:22 ⚔ Scout Rush
39 1,566 10:47 20:15 — ⚔ Archer Rush
38 1,552 11:42 16:54 — ⚔ Archers into Skirms
26 1,046 10:46 23:31 — ⚔ Scout Rush
23 935 11:00 24:13 —

Resources

Player Food Wood Gold Stone Spent Collected
15,070 7,965 7,435 850 31,320 34,923
10,920 6,196 3,890 750 21,756 27,766
6,300 8,263 4,500 1,430 20,493 22,221
5,875 9,071 3,505 850 19,301 21,312
6,235 7,012 4,395 370 18,012 20,563
6,605 4,925 1,310 100 12,940 14,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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