Arena
504583104Analyzed2v2 RM
·
26d ago on Sep 5, 2026·
69m 28s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 544,430 analysed team-game players on Arena.
Quantum
D
Feudal Age
11:12
vs 10:55
btm 38%
Castle Age
18:01
vs 16:03
btm 28%
Imperial Age
35:58
vs 32:17
btm 24%
eAPM
20
vs 27
btm 28%
First military
23:45
vs 18:52
btm 23%
▼
Slow Imperial Age at 35:58 — slower than 76% of analysed players on Arena
▲
Town centers almost never idle — 4s across the first 18:01
Arnau II
D
Feudal Age
15:27
vs 10:55
btm 1%
Castle Age
25:51
vs 16:03
btm 3%
Imperial Age
54:28
vs 32:17
btm 0%
eAPM
9
vs 27
btm 3%
First military
16:26
vs 18:52
top 27%
▼
Slow Feudal Age at 15:27 — slower than 99% of analysed players on Arena
▼
Slow Castle Age at 25:51 — slower than 97% of analysed players on Arena
▼
Slow Imperial Age at 54:28 — slower than 100% of analysed players on Arena
▼
Low eAPM (9) — busier hands win idle time back
▼
Town centers idle 6:51 of the first 25:51 — keep villagers queued
albert130893
B
Feudal Age
10:29
vs 10:55
top 30%
Castle Age
18:33
vs 16:03
btm 25%
Imperial Age
35:11
vs 32:17
btm 28%
eAPM
31
vs 27
top 41%
First military
20:38
vs 18:52
btm 38%
▲
Fast Feudal Age at 10:29 — faster than 70% of analysed players on Arena
▼
Slow Castle Age at 18:33 — slower than 75% of analysed players on Arena
▲
Town centers almost never idle — 13s across the first 18:33
floresmonserratpaz
D
Feudal Age
22:01
vs 10:55
btm 0%
Castle Age
29:18
vs 16:03
btm 1%
Imperial Age
—
vs 32:17
btm 0%
eAPM
11
vs 27
btm 5%
First military
30:12
vs 18:52
btm 5%
▼
Slow Feudal Age at 22:01 — slower than 100% of analysed players on Arena
▼
Slow Castle Age at 29:18 — slower than 99% of analysed players on Arena
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 30:12 (Knight) — later than 95% of analysed players on Arena
▼
Town centers idle 8:08 of the first 29:18 — keep villagers queued