AoeStats
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Arena

504583104Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 69m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
742
+14
🇨🇱 Britons · Chile
527
+22
🇹🇷 Celts · Türkiye
686
-18
🇪🇸 Maya · Spain
684
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,130 10:29 18:33 35:11 ⛏ Fast Castle
20 1,410 11:12 18:01 35:58 ⛏ Fast Castle
11 744 22:01 29:18 — ⛏ Fast Castle
9 647 15:27 25:51 54:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,470 28,370 16,630 4,005 65,475 76,258
17,370 25,345 16,650 2,150 61,515 73,080
11,700 13,175 4,650 1,860 31,385 39,407
13,850 5,990 10,955 230 31,025 41,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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