AoeStats
← dushyanthkuthati

MegaRandom

510184388Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 69m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Ethiopians · Belgium
1097
+13
🇳🇱 Teutons · Netherlands
1047
+15
🇬🇧 Slavs · United Kingdom
1046
+15
🇭🇺 Bohemians · Hungary
984
+18
🇫🇷 Cumans · France
1083
-18
🇧🇷 Huns · Brazil
1010
-15
🇺🇸 Varangians · United States
1008
-14
🇮🇳 Lithuanians · India
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 4,118 9:29 23:15 45:50 ⚔ Archer Rush
34 2,366 11:00 23:48 39:26 ⚔ Scout Rush
34 2,359 12:15 16:53 43:06 ⛏ Fast Castle
28 1,959 11:31 16:13 33:58 ⛏ Fast Castle
26 1,826 15:31 22:14 36:01 ⛏ Fast Castle
22 1,557 11:04 26:34 31:02 ⛏ Fast Imperial
18 1,231 11:49 17:57 36:35 ⛏ Fast Castle
9 598 11:00 21:28 —

Resources

Player Food Wood Gold Stone Spent Collected
42,850 34,068 18,910 6,955 102,783 134,167
47,420 20,985 15,495 1,050 84,950 96,358
40,845 13,870 20,775 8,930 84,420 92,298
37,555 30,723 9,360 4,060 81,698 81,918
24,795 29,842 22,940 2,475 80,052 86,308
36,725 24,260 14,335 1,250 76,570 88,203
25,060 19,690 15,705 3,055 63,510 78,129
11,735 8,955 5,120 3,650 29,460 31,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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