AoeStats
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Arena

508557337Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 42m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1435
+19
🇺🇸 Wei · United States
1285
+25
🇩🇪 Danes · Germany
1596
-25
🇨🇦 Bohemians · Canada
1408
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 1,804 11:52 16:34 — ⛏ Fast Castle
39 1,645 10:56 16:36 40:24 ⛏ Fast Castle
36 1,543 10:01 14:26 35:03 ⛏ Fast Castle
34 1,436 10:24 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,115 10,805 8,165 1,460 34,545 36,942
11,915 8,940 4,225 200 25,280 27,238
7,570 5,140 2,095 1,300 16,105 17,758
4,950 7,535 2,310 1,050 15,845 17,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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