AoeStats
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MegaRandom

508184112Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 42m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
924
+13
🇩🇪 Portuguese · Germany
892
+14
🇳🇱 Burgundians · Netherlands
869
-15
🇩🇪 Magyars · Germany
825
-32
Player eAPM Actions Feudal Castle Imperial Opening
28 1,179 9:46 18:52 — ⛏ Fast Castle
21 885 10:28 22:30 —
19 790 11:07 16:52 38:47 ⛏ Fast Castle
11 478 11:12 20:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,015 14,365 4,895 955 29,230 32,002
8,710 7,130 2,785 1,525 20,150 22,691
8,340 4,175 4,470 1,500 18,485 22,597
7,420 5,795 2,555 950 16,720 19,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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