AoeStats
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MegaRandom

510663417Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 59m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1361
+15
🇦🇷 Huns · Argentina
1326
+16
🇺🇸 Saracens · United States
1365
-17
🇵🇪 Mongols · Peru
1306
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,320 12:12 16:18 42:28 ⛏ Fish Boom FC
52 3,069 9:58 23:43 35:30 ⚔ Archer Rush
49 2,915 9:27 19:56 39:32 ⚔ Fish Boom into Archers
42 2,497 9:11 23:16 41:25 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,095 22,404 15,730 4,770 73,999 77,758
22,675 25,889 11,070 4,795 64,429 73,161
13,340 18,592 17,015 4,380 53,327 65,362
15,215 20,424 5,110 3,350 44,099 44,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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