AoeStats
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Oasis

509198217Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 26m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1284
+19
🇸🇪 Poles · Sweden
1257
+20
🇩🇪 Khmer · Germany
1181
+23
🇦🇷 Danes · Argentina
1402
-23
🇦🇷 Khmer · Argentina
1375
-22
🇦🇷 Persians · Argentina
1261
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 1,729 9:07 22:23 — ⚔ Scout Rush
51 1,341 8:51 24:25 — ⚔ Scouts into Archers
50 1,320 10:15 25:12 — ⚔ Archer Rush
43 1,125 10:59 — — ⚔ Scout Rush
41 1,061 9:05 21:21 — ⚔ Archer Rush
24 624 10:58 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,710 5,044 1,630 5 13,389 15,073
6,795 4,540 1,330 100 12,765 13,034
6,235 4,250 925 915 12,325 15,238
4,550 4,177 2,450 165 11,342 12,582
5,480 3,800 200 135 9,615 10,655
4,410 3,430 385 315 8,540 9,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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