Hill Fort
505028139Analyzed2v2 RM
·
24d ago on Sep 7, 2026·
31m 9s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
Po
B
Feudal Age
9:56
vs 10:56
top 18%
Castle Age
29:36
vs 18:30
btm 2%
Imperial Age
—
vs 36:06
btm 0%
eAPM
33
vs 28
top 36%
First military
9:27
vs 18:29
top 3%
▲
Fast Feudal Age at 9:56 — faster than 82% of analysed players on Hill Fort
▼
Slow Castle Age at 29:36 — slower than 98% of analysed players on Hill Fort
▲
Early military at 9:27 (Militia) — earlier than 97% of analysed players on Hill Fort
▼
Town centers idle 8:31 of the first 29:36 — keep villagers queued
SecretAgentSixSeven
D
Feudal Age
—
vs 10:56
btm 0%
Castle Age
—
vs 18:30
btm 0%
Imperial Age
—
vs 36:06
btm 0%
eAPM
9
vs 28
btm 4%
▼
Low eAPM (9) — busier hands win idle time back
▼
Town centers idle 13:20 of the first 30:00 — keep villagers queued
Metrallas
D
Feudal Age
—
vs 10:56
btm 0%
Castle Age
—
vs 18:30
btm 0%
Imperial Age
—
vs 36:06
btm 0%
eAPM
8
vs 28
btm 3%
▼
Low eAPM (8) — busier hands win idle time back
▼
Town centers idle 23:11 of the first 30:00 — keep villagers queued
Echo
C
Feudal Age
11:00
vs 10:56
btm 47%
Castle Age
19:52
vs 18:30
btm 37%
Imperial Age
—
vs 36:06
btm 0%
eAPM
16
vs 28
btm 16%
First military
12:58
vs 18:29
top 16%
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:58 (Spearman) — earlier than 84% of analysed players on Hill Fort