AoeStats
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Hill Fort

505028139Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 31m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
738
+14
🇹🇷 Khitans · Türkiye
722
+14
🇲🇽 Vietnamese · Mexico
697
-21
🇺🇸 Spanish · United States
697
-21
Player eAPM Actions Feudal Castle Imperial Opening
33 1,028 9:56 29:36 — ⚔ Drush into Archers
16 483 11:00 19:52 — ⛏ Fast Castle
9 277 — — —
8 261 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,870 3,925 520 1,400 12,715 15,816
4,185 4,612 1,840 30 10,667 12,684
2,000 525 0 0 2,525 2,347
600 900 50 200 1,750 1,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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